the game does not start

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  • #2400
    redblack31redblack31
    Participant

    bonjour
    suite au changement de mon disque dur jais fait une intallation de GAIA et depuit il prépare la partie la charge mais ils lance pas le game play
    le jeu et sur steam
    vérification intégral des fichier du jeu pas de probléme
    si vous avez une solution a mon probléme
    (traduit par google traduction)
    the game does not start
    Hello
    after the change of my hard drive I made a intallation of GAIA and depuit it prepares the part the load but they not launch the game play
    the game and on steam
    full file verification of the game no problem
    if you have a solution to my problem
    (translated by Google translation)

    #2401
    RaduRadu
    Creator

    Ok j’ai besoin d’un peu d’information de ta part avant de pouvoir regler ca.

    Premierement, essaye de commencer une nouvelle partie. Quand ton jeu ne reussi pas a marcher, quite le. C’est important que tu fasse ca parce que l’erreur va etre ecrit dans un fichier.

    J’assume que tu est sur Windows. Alors une fois que t’as fini le pas anterieur, navigue ici: C:\Users\USER\AppData\LocalLow\Gaia\Gaia

    Et trouve le fichier ‘output_log.txt’ la dedans. Ensuite envoy le moi, soit par la forme de Contact sur ce forum, ou n’importe quelle autre facon que tu connait pour partager des fichiers.

    Le fichier va m’aider a trouver et fixer le bug ^^

    #2402
    redblack31redblack31
    Participant

    bonjour
    je suis bien sur win 10 famille x64 version 1903
    version du systéme exploitation 18326.418
    processeur I7 6700K
    16giga de ram
    carte graphique sli de 1070 rog

    j ai fait plusieur fois des nouvelle partie aucun changement
    et je me trouve avec 2 dossier output (log et log2)
    Hello
    I’m good on win 10 family x64 version 1903
    operating system version 18326.418
    6700K I7 processor
    16giga of ram
    1070 rog sli graphics card

    I did several times new parts no change
    and I find myself with 2 output file (log and log2)
    output_log2
    Initialize engine version: 2018.1.6f1 (57cc34175ccf)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    Vendor:
    VRAM: 7998 MB
    Driver: 26.21.14.3648
    Begin MonoManager ReloadAssembly
    – Completed reload, in 1.507 seconds
    <RI> Initializing input.

    <RI> Input initialized.

    <RI> Initialized touch support.

    The referenced script (ClickPosition) on this Behaviour is missing!

    (Filename: Line: 1576)

    The referenced script on this Behaviour (Game Object ‘PlanetPositioningSystem’) is missing!

    (Filename: Line: 1789)

    The referenced script on this Behaviour (Game Object ‘SceneRegistry’) is missing!

    (Filename: Line: 1789)

    The referenced script on this Behaviour (Game Object ‘SceneRegistry’) is missing!

    (Filename: Line: 1789)

    UnloadTime: 0.698400 ms
    Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

    Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 85470.
    Total: 40.169700 ms (FindLiveObjects: 3.554100 ms CreateObjectMapping: 6.259300 ms MarkObjects: 30.139900 ms DeleteObjects: 0.216200 ms)
    output_log
    Initialize engine version: 2018.1.6f1 (57cc34175ccf)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    Vendor:
    VRAM: 7998 MB
    Driver: 26.21.14.3648
    Begin MonoManager ReloadAssembly
    – Completed reload, in 1.507 seconds
    <RI> Initializing input.

    <RI> Input initialized.

    <RI> Initialized touch support.

    The referenced script (ClickPosition) on this Behaviour is missing!

    (Filename: Line: 1576)

    The referenced script on this Behaviour (Game Object ‘PlanetPositioningSystem’) is missing!

    (Filename: Line: 1789)

    The referenced script on this Behaviour (Game Object ‘SceneRegistry’) is missing!

    (Filename: Line: 1789)

    The referenced script on this Behaviour (Game Object ‘SceneRegistry’) is missing!

    (Filename: Line: 1789)

    UnloadTime: 0.698400 ms
    Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

    Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 85470.
    Total: 40.169700 ms (FindLiveObjects: 3.554100 ms CreateObjectMapping: 6.259300 ms MarkObjects: 30.139900 ms DeleteObjects: 0.216200 ms)

    Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
    Shader ‘Nature/Terrain/Standard’: failed to set fallback shader ‘Nature/Terrain/Diffuse’
    Shader ‘Nature/Terrain/Specular’: failed to set fallback shader ‘Nature/Terrain/Diffuse’
    Shader ‘Easy Decal/ED Standard (Metallic, Vertex Alpha)’: fallback shader ‘Transparent’ not found
    Shader ‘Nature/Terrain/Diffuse’: dependency ‘Details1’ shader ‘Hidden/TerrainEngine/Details/WavingDoublePass’ not found
    Shader ‘Nature/Terrain/Diffuse’: dependency ‘Details2’ shader ‘Hidden/TerrainEngine/Details/BillboardWavingDoublePass’ not found
    UnloadTime: 42.378300 ms
    Searching for compatible XInput library…
    Found Xinput1_4.dll.
    KeyNotFoundException: Key “Trees” was not found in file “C:/Users/red/AppData/LocalLow/Gaia/Gaia/SaveData.es3”. Use Load<T>(key, defaultValue) if you want to return a default value if the key does not exist.
    at ES3Reader.Read[String] (System.String key) [0x00000] in <filename unknown>:0
    at ES3.Load[String] (System.String key, .ES3Settings settings) [0x00000] in <filename unknown>:0
    at ES3.Load[String] (System.String key) [0x00000] in <filename unknown>:0
    at MapSpawner.loadSpawnOptions () [0x00000] in <filename unknown>:0
    at MapSpawner.Awake () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    Terrain not found! A Fire Manager should be a child of a Terrain GameObject.

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

    No terrain could be found, Crux has been disabled. Please ensure you have an active terrain in your scene. If your terrain is being procedurally built, keep Crux inactive until it has finished building.

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

    NullReferenceException: Object reference not set to an instance of an object
    at MainMenu.switchHardwareFocus () [0x00000] in <filename unknown>:0
    at MainMenu.OnToggleGPUFocus (UnityEngine.UI.Toggle t) [0x00000] in <filename unknown>:0
    at UnityEngine.Events.InvokableCall`1[UnityEngine.UI.Toggle].Invoke (UnityEngine.UI.Toggle args0) [0x00000] in <filename unknown>:0
    at UnityEngine.Events.CachedInvokableCall`1[UnityEngine.UI.Toggle].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
    at UnityEngine.Events.UnityEvent`1[System.Boolean].Invoke (Boolean arg0) [0x00000] in <filename unknown>:0
    at UnityEngine.UI.Toggle.Set (Boolean value, Boolean sendCallback) [0x00000] in <filename unknown>:0
    at UnityEngine.UI.Toggle.Set (Boolean value) [0x00000] in <filename unknown>:0
    at UnityEngine.UI.Toggle.set_isOn (Boolean value) [0x00000] in <filename unknown>:0
    at MainMenu.cacheCurrentSettings () [0x00000] in <filename unknown>:0
    at MainMenu.Start () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException: Object reference not set to an instance of an object
    at FootStepSound.Start () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    Terrain not found! A Fire Manager should be a child of a Terrain GameObject.

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

    No terrain could be found, Crux has been disabled. Please ensure you have an active terrain in your scene. If your terrain is being procedurally built, keep Crux inactive until it has finished building.

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

    NullReferenceException: Object reference not set to an instance of an object
    at MainMenu.switchHardwareFocus () [0x00000] in <filename unknown>:0
    at MainMenu.OnToggleGPUFocus (UnityEngine.UI.Toggle t) [0x00000] in <filename unknown>:0
    at UnityEngine.Events.InvokableCall`1[UnityEngine.UI.Toggle].Invoke (UnityEngine.UI.Toggle args0) [0x00000] in <filename unknown>:0
    at UnityEngine.Events.CachedInvokableCall`1[UnityEngine.UI.Toggle].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
    at UnityEngine.Events.UnityEvent`1[System.Boolean].Invoke (Boolean arg0) [0x00000] in <filename unknown>:0
    at UnityEngine.UI.Toggle.Set (Boolean value, Boolean sendCallback) [0x00000] in <filename unknown>:0
    at UnityEngine.UI.Toggle.Set (Boolean value) [0x00000] in <filename unknown>:0
    at UnityEngine.UI.Toggle.set_isOn (Boolean value) [0x00000] in <filename unknown>:0
    at MainMenu.cacheCurrentSettings () [0x00000] in <filename unknown>:0
    at MainMenu.Start () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException: Object reference not set to an instance of an object
    at FootStepSound.Start () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException: Object reference not set to an instance of an object
    at GunDamageSetter.Start () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    DetectCoreMeshes found 0 coreMesh from: ShoulderPads Right

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

    Unable to find first CoreMesh/LOD in costume item: ShoulderPads Right, your asset will likely break and not work

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

    DetectCoreMeshes found 0 coreMesh from: ShoulderPads Left

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

    Unable to find first CoreMesh/LOD in costume item: ShoulderPads Left, your asset will likely break and not work

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

    DetectCoreMeshes found 0 coreMesh from: Legs Right

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

    Unable to find first CoreMesh/LOD in costume item: Legs Right, your asset will likely break and not work

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

    NullReferenceException: Object reference not set to an instance of an object
    at GunDamageSetter.Start () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException: Object reference not set to an instance of an object
    at GunDamageSetter.Start () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    [WARNING] The Action “Next Item” does not exist. You can create Actions in the editor.
    NullReferenceException: Object reference not set to an instance of an object
    at GunDamageSetter.Start () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException: Object reference not set to an instance of an object
    at Player.setTerrainQuality () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    Duplicate bone map found: Panel, please report this to customer service

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

    Duplicate bone map found: Panel, please report this to customer service
    NullReferenceException: Object reference not set to an instance of an object
    at GameHandlerScript+<hideGrass>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
    at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
    UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    GameHandlerScript:slowlyHideGrass(Boolean, Boolean)
    CameraManager:enableSnowScript(Boolean)
    Tenkoku.Core.TenkokuModule:CalculateWeatherRandom()
    Tenkoku.Core.TenkokuModule:LateUpdate()

    (Filename: Line: -1)

    NullReferenceException: Object reference not set to an instance of an object
    at GameHandlerScript+<hideGPUGrass>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
    at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
    UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    GameHandlerScript:slowlyHideGrass(Boolean, Boolean)
    CameraManager:enableSnowScript(Boolean)
    Tenkoku.Core.TenkokuModule:CalculateWeatherRandom()
    Tenkoku.Core.TenkokuModule:LateUpdate()

    (Filename: Line: -1)

    Unloading 10579 unused Assets to reduce memory usage. Loaded Objects now: 302869.
    Total: 138.741500 ms (FindLiveObjects: 14.127200 ms CreateObjectMapping: 17.703100 ms MarkObjects: 88.691300 ms DeleteObjects: 18.219500 ms)

    Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
    NullReferenceException: Object reference not set to an instance of an object
    at GameHandlerScript+<hideGrass>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
    at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
    UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    GameHandlerScript:slowlyHideGrass(Boolean, Boolean)
    CameraManager:enableSnowScript(Boolean)
    Tenkoku.Core.TenkokuModule:CalculateWeatherRandom()
    Tenkoku.Core.TenkokuModule:LateUpdate()
    et il répéte sa encore et encore
    merci de votre patience attende de vos nouvelle
    redblack31
    and he repeats his again and again
    thank you for your patience waiting for your new
    redblack31

    #2403
    RaduRadu
    Creator

    Ok j’ai trouve l’erreur, merci beaucoup pour ton aide! Ce bug affecte seulement les nouveaux joueurs et c’est pour ca que personne ne l’a trouve jusqu’a maintenant.

    J’ai deja mis un update sur Steam. Laisse moi savoir si t’as encore des problemes!

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