at 12:49 pm #165
If you have any simple suggestions, please post them on this thread. Simple here means that these features could be implemented in less than 4 hours.
Here are a few examples of simple suggestions:
* Titanium: An extra mineral in Gaia
* Space Ninja: A space pirate that’s super powerful
* Flavor items: Items that use existing features and enrich gameplay experience
If your suggestion uses features that the game doesn’t currently have, then you should make a post about it where you can go into more detail.
at 5:32 pm #1303
- This topic was modified 2 years ago by Radu.
A permanent, beacon-type name-tag on the Escape Pod so the player can always find their way back. Especially helpful when being chased!
– or maybe include 1 beacon in the player’s starting inventoryat 10:32 am #1307
Done :Dat 8:57 pm #2095ozzlikParticipant
Perhaps increase the stack limit on items so your inventory doesn’t fill up so quickly with multiple stacks of singular or 2 item stacks.at 11:45 am #2098
Hey ozzlik, That is a work in progress that we call “Balancing”. The issue will be looked at a few times as the game progresses.
There was a change made recently that allows raw ores and some other things to stack more.
Its a slippery slope. Devs want to keep the game from seeming unrealistic, carting around a kiloton of materiel. The alternative is to create some super complex mass and volume calculation. And then there’s the logistics system needed to transfer very heavy objects that the player could not realistically lift.
cheers!at 5:55 pm #2123MrFishParticipant
hello all. before i start trying my hand in modding has anyone made ramps or stairs? also has anyone built there base on water?at 1:11 pm #2127
You can build on water currently. The object ‘Suimono_Object’ which represents the water has a BaseSocket component where you can specify what type of buildings it can receive. By default, it only receives ‘Escape Ship’ buildings, which is the Tempest. If you set this field to receive other types of buildings, it will probably work! But then you’ll have to adjust those buildings’ ‘CheckForCollisionCondition’ scripts to allow the ‘Water’ tag as an acceptable collision, otherwise it won’t let you place them on water.
There were stairs in the game last year, but they were removed due to the extra complexity they added to the game such as AI pathfinding and support buildings destroyed. Like the pillars which support ceilings, what should happen if a pillar was destroyed and there was an extra floor on top? Should all objects above be destroyed? just fall down according to physics? What about serialization? etc. I promised to reintroduce multiple level building at some point though so no need to mod this in, unless you like the challenge! Some of the code for stairs is still there and some floors still accept ‘stair’ buildings.at 8:25 pm #2129MrFishParticipant
ok cool thank you for the replyat 11:03 pm #2141
PDA Joke #2
Bartender says: “Sorry, we don’t serve time travelers here.”
A Time Traveler walks into a bar.at 7:36 am #2142
That’s a good one lol, might put it in some day
- You must be logged in to reply to this topic.