Flashlight Animation

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  • #23281

    It’s great that you offer a flashlight on the multitool considering how often it’s dark in this game, however it’s not a very practical light currently considering the light is attached to hand of the character model and the animation doesn’t change from the standard walk/run when the light is equipped. The result is that the light cast from the flashlight swings wildly up and down with the character model’s hand.
    If you don’t feel like re-rigging the character animation to keep it’s hand steady when holding the light, maybe you could just cast a light in front of them that isn’t emanating from a specific object on the character’s body. That would make this feature mush more useful.

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